Part 1. Main Speaker(s): Clancy Wolf. Location: classroom. Video is a lecture by Wolf on different computer 'games' called cellular automata used to simulate basic life. Begins with Wolf explaining the rules of John Conway's Game of Life. He then demonstrates the game using software called The Phantom Fish Tank, after which he demonstrates several similar cellular automata games with different rulesets. He also shows the audience mathematical games to assist with teaching in public schools, which he plays with the audience.
Part 1. Main Speaker(s): Fred Goodman. Video contains a demonstration by Goodman of educational games which can be played with large groups, with the purpose of assisting with education in public schools. Begins partway through a game Goodman was playing with the audience, which continues for the remainder of the video.
Part 2. Continuation and conclusion of the marble game played by the audience while Goodman clarifies rules and assists players. New rules are also created, such as an assassination rule.
Part 1. Main Speaker(s): Fred Goodman. Video contains a demonstration of an educational game by Goodman. This game is a demonstration of rule-governed behaviour, where participants must follow certain sets of rules to survive. The main rule established by Goodman is that each player must have at least one marble to survive along with a few others, more rules are created by players acting as the government as the game goes on. After explaining the game the audience plays it for the remainder of the video.
Part 1. Main Speaker(s): Fred Goodman. Video contains a lectre by Goodman on using the scientific teaching game Queries and Theories to assist with teaching science and languages in public schools. He demostrates the effectiveness of the game by teaching it to the audience.